Cyber Troopers Virtual-On Wikia


The Sega Saturn (Japanese: セガサターン Sega Satān) is a video game console manufactured by Sega and was the successor to the Sega Genesis.

Initially released in 1994, the Saturn was a 32-bit system and a key player in what would be known as the fifth generation of video game consoles. It was first released in Japan on November 22nd, 1994, in North America on May 11th, 1995, and in Europe on July 8th, 1995.

Though it was a commercial flop in North America, it was a major success in Japan. While powerful for its time, its complex hardware and inability to meet rapidly evolving consumer expectations put it in third place in Western markets, but its combination of 2D sprite games and 3D arcade ports with strong marketing made it a big hit in the Japanese markets.

Its main competitors were the Sony PlayStation and the Nintendo 64.

Technical Specifications[]

Due to the extensive amount of details in this console's technical specifications, they are to be viewed on a separate page.

Cyber Troopers Virtual-On[]

By 1996, Cyber Troopers Virtual-On was very popular in the arcades, leading to the game being ported to the Sega Saturn. The Saturn version of Virtual-On was first released in the U.S. on November 8th, 1996. Later that month, on November 29th, 1996, it was released in Japan in a bundle with the Saturn Twin-Stick peripheral for replicating the feel of the arcade version. It was also released in Europe in January of 1997. It was also released in Brazil (distributed by TecToy), Australia, and South Korea (distributed by Samsung on the Samsung Saturn, and by Kama Entertainment on the Sega Saturn).

Network play-based editions of the game were also released in Japan (on New Year's Eve 1996) and in the U.S. (on August 5th, 1997).

Because of the Saturn's weaker specifications compared to the Model 2 arcade system board, cutbacks had to be made. The Saturn version ran at a refresh rate of 30 frames per second and used an in-house engine not reliant on the Sega Graphics Library. A majority of the game's underlying code (and to a lesser extent, assets) was brought directly from the arcade version. Like most Model 2-to-Saturn conversions, Virtual-On used 2D backgrounds. It also had two different split-screen options, either horizontal or vertical. While the control scheme used by the Twin-Stick can be replicated using the standard control pad, all six face buttons, in addition to the L and R shoulder buttons, are utilized.

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